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Patterns Among 754 Gamification Cases: Content Analysis for Gamification Development

Patterns Among 754 Gamification Cases: Content Analysis for Gamification Development

Kang [9] verified that The Lost City had positive effects on the understanding of financial products, understanding of how to use financial products, and financial knowledge.

Sungjin Park, Sangkyun Kim

JMIR Serious Games 2018;6(4):e11336